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stargaming, member since Aug 13, 2006
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Computing reciprocal square roots is necessary in many applications, such as vector normalization in video games. Often, some loss of precision is acceptable for a large increase in speed. This note examines and improves a fast method found in sourcecode for several online libraries, and provides the ideas to derive similar methods for other functions.
by stargaming 2008-06-10 13:21 math · algorithms · mime:flash
http://www.scribd.com/full/3287632?access_key=key-9ep2me4rc7u9qelpg0e - cached - mail it - history
I know it will be called blasphemy by some, but I believe that pi is wrong.
by stargaming 2008-05-20 10:20 math · mime:flash
http://www.scribd.com/full/3026602?access_key=key-1xerwcroumxgv8ni8vxe - cached - mail it - history
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