I decided that I could spend a couple weeks away from Rage to work on the iPhone exclusively, but this was the first time I had taken full responsibility for an entire product in a very long time. I decided to leave the game media pretty much unchanged, but tweak the game play a little bit, and build a new user framework around the core play experience.
by
stargaming
2009-03-27 12:56
iphone
·
gaming
http://www.joystiq.com/2009/03/24/carmack-releases-open-source-wolfenstein-for-iphone/
-
cached
-
mail it
-
history