Media experiences are often more satisfying than real experiences. Do we actually still have real experiences or are all our feelings and thoughts dictated by the information society?
The idea of the inventors of Mickey Mouse making a place for real people—rather than cartoon characters—was tailor-made for ridicule from those who disliked the company's conservative futurism.
"If you watch MTV for too long, it's a bit like hell - there's nothing of substance there. So we got this idea for a cartoon band, something that would be a comment on that." Sci-fi master Neil Gaiman meets the Gorillaz.
Can we explore games as allegories for the world we live in? Can there be a critical theory of games? (Now I have an idea of what Klosterman would write were he more 1337...)