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Pedro Ângelo, member since Mar 11, 2006
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Ludocity is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings.
by jstone 2009-06-24 20:14 game.studies · game.design · reference · repository · community · wiki · open.content
http://ludocity.org/wiki/Main_Page - cached - mail it - history
This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of “well played.”
by jstone 2009-06-15 22:42 book · reference · videogames · game.studies · research · creative.commons · open.content
http://www.etc.cmu.edu/etcpress/wellplayed1.0 - cached - mail it - history
Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the “Values at Play (VAP) research project seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more.
by jstone 2009-03-18 19:55 videogames · game.design · reference · research · game.studies · serious.games · education · activism · repository
http://www.valuesatplay.org/ - cached - mail it - history
by jstone 2008-05-23 13:27 article · digital.art · game.studies · culture · theory · research · reference
http://www.selectparks.net/modules.php?name=News&file=article&sid=745 - cached - mail it - history
A significant bibliography of game technology and game studies references is being constructed. It's a work in progress, but here are links to the relevant pages as they exist at this moment.
by jstone 2008-01-16 10:16 research · videogames · repository · paper · game.studies
http://www.ucalgary.ca/~jparker/TFGT/publications.html - cached - mail it - history
The Digiplay Initiative is a research collective specializing in consumer research in the areas of digital games, adoption of technologies, online well-being and intellectual property crime. It undertakes commercial and academic research as well as providing online information services to the research community. Focusing closely on users we have developed a multi-discipline and multi-method approach to academic and commercial research. We explore the links between technology, innovation and consumer practice in order to get to the heart of consumer attitudes, motivations and change.
by jstone 2008-01-16 09:32 videogames · sociology · game.studies · research · repository · statistics · marketing · reference
http://www.digiplay.info/ - cached - mail it - history
Steffen P Walz's personal homepage. A great example of using videogames as a web content interface.
by jstone 2008-01-16 09:30 portfolio · web · design · videogames · human.computer.interaction · game.studies · experimental · inspiration · game.design · user.interfaces
http://spw.playbe.com/ - cached - mail it - history
by jstone 2008-01-14 16:40 article · reference · game.design · game.studies · classic · videogames · history
http://www.gamasutra.com/view/feature/3485/game_design_essentials_20_.php - cached - mail it - history
by jstone 2007-12-28 15:02 game.design · videogames · history · classic · game.studies · human.computer.interaction · interaction.design
http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php - cached - mail it - history
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