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1 - 62 of 62   Watch jstone
 
by jstone 2009-11-29 15:14 computer.science · history · reference · research · repository · paper · open.access
http://www.fh-jena.de/~kleine/history/history.html - cached - mail it - history
The current UNIX® text processing tools are weakened by the built-in concept of a line. There is a simple notation that can describe the `shape' of files when the typical array-of-lines picture is inadequate. That notation is regular expressions. Using regular expressions to describe the structure in addition to the contents of files has interesting applications, and yields elegant methods for dealing with some problems the current tools handle clumsily. When operations using these expressions are composed, the result is reminiscent of shell pipelines
by jstone 2009-11-09 16:01 regex · text.processing · research · paper · reference
http://doc.cat-v.org/bell_labs/structural_regexps/ - cached - mail it - history
Why do we like music? Our culture immerses us in it for hours each day, and everyone knows how it touches our emotions, but few think of how music touches other kinds of thought. It is astonishing how little curiosity we have about so pervasive an "environmental" influence. What might we discover if we were to study musical thinking?
by jstone 2009-06-29 12:08 paper · research · classic · psychology · artificial.intelligence · music
http://web.media.mit.edu/~minsky/papers/MusicMindMeaning.html - cached - mail it - history
by jstone 2009-05-27 15:26 wordpress · security · paper · reference
http://blogsecurity.net/wordpress/wordpress-security-whitepaper - cached - mail it - history
O Repositório da Universidade do Porto é um serviço da Universidade que visa agregar os seus repositórios institucionais, em particular o Repositório Aberto, relativo à produção intelectual em texto integral de acesso livre da comunidade académica da U.PORTO, e o Repositório Temático, que inclui recursos informativos produzidos na U.PORTO em áreas ou para públicos específicos.
by jstone 2009-05-13 13:54 reference · repository · paper · portugal · science · research · education · open.access · creative.commons
http://repositorio.up.pt/inicio/index.html - cached - mail it - history
In a new version of the Unix operating system, a flexible coroutine-based design replaces the traditional rigid connection between processes and terminals or networks. Processing modules may be inserted dynamically into the stream that connects a user's program to a device. Programs may also connect directly to programs, providing inter-process communication.
by jstone 2009-01-22 18:59 research · unix · paper · reference · dataflow · operating.system · distributed.computing
http://cm.bell-labs.com/cm/cs/who/dmr/st.html - cached - mail it - history
by jstone 2008-09-27 20:05 psychology · reference · research · paper · repository · history · open.access · philosophy
http://psychclassics.yorku.ca/ - cached - mail it - history
by jstone 2008-08-07 12:03 research · paper · reference · programming · language · animation · domain.specific.languages
http://heim.ifi.uio.no/~candlweb/papers/paper2/awe.html - cached - mail it - history
A technique and philosophy for controlling computer animation is discussed. Using the Actor/Scriptor Animation System (ASAS) a sequence is described by the animator as a formal written SCRIPT, which is in fact a program in an animation/graphic language. Getting the desired animation is then equivalent to "debugging" the script. Typical images manipulated with ASAS are synthetic, 3D perspective, color, shaded images. However, the animation control techniques are independent of the underlying software and hardware of the display system, so apply to other types (still, B&W, 2D, line drawing ...)
by jstone 2008-08-06 16:05 research · animation · paper · reference · domain.specific.languages · lisp · scripting · computer.graphics
http://www.red3d.com/cwr/papers/1982/ASAS82.html - cached - mail it - history
Classic parallel commputing paper, where the famous Amdahl's law is first mentioned
by jstone 2008-05-24 15:58 paper · classic · history · reference · research · parallelism
http://www.ieee.org/portal/site/sscs/menuitem.f07ee9e3b2a01d06bb9305765bac26c8/index.jsp?&pName=sscs_level1_article&TheC... - cached - mail it - history
We present the design and implementation of Illinois Malicious Processors (IMPs). There is a substantial design space in malicious circuitry; we show that an attacker, rather than designing one specific attack, can instead design hardware to support attacks. Such flexible hardware allows powerful, general purpose attacks, while remaining surprisingly low in the amount of additional hardware.
by jstone 2008-05-06 16:26 paper · research · security · electronics
http://www.usenix.org/event/leet08/tech/full_papers/king/king_html/ - cached - mail it - history
This paper proposes an extremely simple alternative to Mills’ NTP latency integration approach which, while substantially less accurate than NTP, is suitable for many network games and can be used on top of a stream-oriented protocol such as TCP [POSTEL80-2].
by jstone 2008-04-02 12:29 networking · synchronization · algorithm · protocols · reference · paper · research
http://www.mine-control.com/zack/timesync/timesync.html - cached - mail it - history
by jstone 2008-03-19 12:35 game.development · company · research · paper · computer.graphics · realtime · 3D · game.design · repository
http://www.valvesoftware.com/publications.html - cached - mail it - history
by jstone 2008-03-17 17:13 unix · research · paper · repository · open.access · hardware · file.system · networking
http://www.usenix.org/publications/library/proceedings/ - cached - mail it - history
This paper overviews the principles of the synthesis of virtual sound environments for application to the fields of music and multimedia production and to the design of advanced multimodal human-computer interfaces (e.g. virtual reality). A real-time spatial processor developed by Espaces Nouveaux and Ircam, the Spatialisateur, is presented. It allows to reproduce and control the localization of sound sources in three dimensions as well as the projection (reverberation) of sounds in an existing or virtual space. A specificity of the Spatialisateur project is the concern to provide direct control over the perceptual spatial attributes associated to each sound source and to the virtual space, while allowing reproduction via various systems or formats over loudspeakers or headphones. The operational advantages of this approach are illustrated in practical contexts.
by jstone 2008-01-24 14:23 research · paper · audio · positional.audio · psychoacoustics · reference · signal.processing · synthesis
http://mediatheque.ircam.fr/articles/textes/Jot96a/ - cached - mail it - history
A significant bibliography of game technology and game studies references is being constructed. It's a work in progress, but here are links to the relevant pages as they exist at this moment.
by jstone 2008-01-16 10:16 research · videogames · repository · paper · game.studies
http://www.ucalgary.ca/~jparker/TFGT/publications.html - cached - mail it - history
Current rasterization based renderers utilize one of two main techniques for lighting, forward rendering and deferred rendering. However, both of these techniques have disadvantages. Forward rendering does not scale well with complex lighting scenes and standard deferred rendering has high memory usage and trouble with transparency and MSAA. This research project aims to explore a middle ground between these two lighting techniques with the aim of keeping the key advantages of both.
by jstone 2008-01-15 11:01 research · computer.graphics · realtime · 3D · gpu · programming · algorithm · image.processing · paper
http://code.google.com/p/lightindexed-deferredrender/ - cached - mail it - history
The Graphics group at Microsoft Research is exploring new graphics representations and algorithms that take advantage of existing and upcoming hardware features to heighten the quality of real-time computer graphics.
by jstone 2008-01-09 12:37 computer.graphics · research · reference · repository · paper · realtime · rendering · 3D · gpu
http://research.microsoft.com/graphics/projects.aspx - cached - mail it - history
Colorization is a computer-assisted process of adding color to a monochrome image or movie. The process typically involves segmenting images into regions and tracking these regions across image sequences. Neither of these tasks can be performed reliably in practice; consequently, colorization requires considerable user intervention and remains a tedious, time-consuming, and expensive task. In this paper we present a simple colorization method that requires neither precise image segmentation, nor accurate region tracking. Our method is based on a simple premise: neighboring pixels in space-time that have similar intensities should have similar colors. We formalize this premise using a quadratic cost function and obtain an optimization problem that can be solved efficiently using standard techniques. In our approach an artist only needs to annotate the image with a few color scribbles, and the indicated colors are automatically propagated in both space and time to produce a fully colorized image or sequence. We demonstrate that high quality colorizations of stills and movie clips may be obtained from a relatively modest amount of user input.
by jstone 2007-11-05 21:37 paper · research · computer.graphics · image.processing · colour · human.computer.interaction · photography · video
http://www.cs.huji.ac.il/~yweiss/Colorization/ - cached - mail it - history
Roundabout helps programmers develop recursive code that follows the structure of the data that it processes. The ideas contained in these patterns apply to the use of recursion in many programming languages and styles. However, I have written them from the perspective of a functional programming style, using the Scheme. This pattern language assumes that the reader is familiar with BNF notation.
by jstone 2007-11-04 13:38 paper · programming · research · computer.science · reference · math · recursion
http://cns2.uni.edu/~wallingf/patterns/recursion.html - cached - mail it - history
We introduce a simple technique that enables robust approximation of volumetric, large-deformation dynamics for real-time or large-scale offline simulations
by jstone 2007-10-01 14:33 physics · computer.graphics · research · paper
http://www.alecrivers.com/fastlsm/ - cached - mail it - history
by jstone 2007-09-19 14:35 research · paper · repository · computer.graphics · open.access · game.development · tools
http://www.gametools.org/html/aaa.html - cached - mail it - history
by jstone 2007-08-14 10:03 research · computer.graphics · paper · repository · npr
http://pages.cpsc.ucalgary.ca/~mario/npr/bib/ - cached - mail it - history
by jstone 2007-08-06 07:21 biology · computer.science · computer.graphics · generative · paper · reference · book
http://algorithmicbotany.org/papers/ - cached - mail it - history
The Aggregate refers to a collection of researchers and the technologies that they use to make the components of a computing system work better together. Since before our first Linux PC work in the PAPERS project, we have been considering all aspects of Compilers, Hardware Architectures, and Operating Systems (KAOS) together, optimizing system performance rather than performance of the individual parts. The only aspect of our computer system designs that is set in stone is our name.
by jstone 2007-07-26 11:00 research · collective · paper · repository · creativity · distributed.computing · operating.system · compiler · computer.science · experimental
http://aggregate.org/ - cached - mail it - history
people.makeart is a repository of articles and lecture materials focused on the relationship between FLOSS (Free/Libre/Open Source Software) and digital arts, as well as a database of free digital art projects.
by jstone 2007-06-11 15:44 reference · research · article · repository · paper · open.source · freedom · community · digital.art · collaboration
http://people.makeart.goto10.org/ - cached - mail it - history
"Everything you wanted to know about CRC algorithms, but were afraid to ask for fear that errors in your understanding might be detected."
by jstone 2007-05-13 21:32 paper · research · security · encoding · computer.science · coding.theory · math · programming · reference
http://www.ross.net/crc/download/crc_v3.txt - cached - mail it - history
Existing citation formatting specifications — from Endnote and Reference Manager style files to BibTeX — are based on awkward and limited data models that depend upfront on type classifications that can only ever apply to narrow communities. I propose instead formatting engines be based on lessons learned from more structurally-based and comprehensive metadata models as expressed in standards such as Dublin Core and MODS.
by jstone 2007-04-27 13:21 paper · standards · research · bibliography · database · design
http://www.users.muohio.edu/darcusb/misc/citations-spec.html - cached - mail it - history
The goal of the OpenRT Real-Time Ray-Tracing Project is to develop ray tracing to the point where it offers an alternative to the current rasterization based approach for interactive 3D graphics. Therefore the project consists of several parts: a highly optimized ray-tracing core, the OpenRT-API which is similar to OpenGL and many applications ranging from dynamically animated massive models and global illumination, via high quality prototype visulization to computer games.
by jstone 2007-04-24 09:35 computer.graphics · research · global.illumination · rendering · realtime · paper · repository · reference · programming · library · C · commercial
http://www.openrt.de/ - cached - mail it - history
This paper describes the mechanism used by the Twisted framework for waiting for the results of long-running operations. This mechanism, the Deferred, handles the often-neglected problems of error handling, callback juggling, inter-system communication and code readability.Deferreds are a powerful abstraction for dealing with asynchronous results. Having a uniform approach to asynchronous conversations allows Twisted APIs to provide a level of familiarity and flexibility for network programmers that approaches that of domain-specific languages, but still provides access to all of Python's power.
by jstone 2007-02-22 19:07 python · programming · networking · parallelism · distributed.computing · paper · research · design.patterns
http://www.python.org/pycon/papers/deferex/ - cached - mail it - history
This paper is written as a stretchtext, which means that it will be longer or shorter at your wish. It is divided into six chapters, and each chapter has a few sentences of the abstract as an introduction. Each chapter consists of one two three pages, and these pages may be shorter or longer as you "stretch" to include additional paragraphs or "collapse" to leave paragraphs out. To read the abstract, read just the chapter introductions in sequence. If you read all the pages in each chapter without stretching them, you are reading a "short paper." If you stretch out all the pages fully, you read a "full paper." You are of course free to choose any length between these points.
by jstone 2007-02-17 17:06 paper · research · writing · experimental · text.processing · digital.art · film
http://fagerjord.no/stretchfilm/index.html - cached - mail it - history
The World Wide Web has recently matured enough to provide everyday users with an extremely cheap publishing mechanism. However, the current WWW architecture makes it fundamentally difficult to provide content without identifying yourself. We examine the problem of anonymous publication on the WWW, propose a design suitable for practical deployment, and describe our implementation. Some key features of our design include universal accessibility by preexisting clients, short persistent names, security against social, legal, and political pressure, protection against abuse, and good performance.
by jstone 2007-02-16 18:48 paper · research · hacktivism · anonymity · networking · web.services · publishing
http://www.firstmonday.org/issues/issue3_4/goldberg/index.html - cached - mail it - history
by jstone 2007-01-29 18:56 paper · repository · math · open.access · computer.science · geometry
http://www.lomont.org/Math/GeometricAlgebra/Papers.php - cached - mail it - history
Vector Base Amplitude Panning (VBAP) is a method for positioning virtual sources to arbitrary directions using a setup of multiple loudspeakers. In VBAP the number of loudspeakers can be arbitrary, and they can be positioned in an arbitrary 2-D or 3-D setups. VBAP produces virtual sources that are as sharp as is possible with current loudspeaker configuration and amplitude panning methods, since it uses at one time the minimum number of loudspeakers needed
by jstone 2007-01-16 12:03 audio · signal.processing · research · reference · paper · tools · algorithm · positional.audio
http://www.acoustics.hut.fi/research/cat/vbap/ - cached - mail it - history
by jstone 2007-01-09 18:33 paper · game.design · game.studies
http://www.jesperjuul.net/text/withoutagoal/ - cached - mail it - history
SLAB is a real-time virtual acoustic environment rendering system originally developed in the Spatial Auditory Displays Lab at NASA Ames Research Center. SLAB performs spatial 3D-sound processing allowing the arbitrary placement of sound sources in auditory space. SLAB is released free to the public under the NASA Open Source Agreement.
by jstone 2006-10-19 17:42 audio · programming · tools · library · cxx · paper · research · positional.audio · open.source
http://slab3d.sonisphere.com/ - cached - mail it - history
by jstone 2006-10-16 07:19 computer.science · math · paper · repository · reference · history · algorithm
http://www.cs.utexas.edu/users/EWD/ - cached - mail it - history
In this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output.
by jstone 2006-10-06 12:04 paper · computer.graphics · image.processing · textures · research · video
http://www-static.cc.gatech.edu/gvu/perception/projects/graphcuttextures/ - cached - mail it - history
This paper introduces an algorithm for optimising an indexed triangle list to be friendly to a wide variety of hardware vertex caches of unknown size
by jstone 2006-10-01 00:38 paper · computer.graphics · hardware · programming · optimization · gpu
http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html - cached - mail it - history
Includes the book "Radiosity: a programmer's perspective"
by jstone 2006-09-24 12:30 computer.graphics · global.illumination · rendering · research · reference · paper · repository · book · open.access
http://www.agi32.com/Extra/TechnicalDocs/technicalDocuments.htm - cached - mail it - history
In this article, Scott Meyers shares his picks for the five most important non-book publications in the history of C++, along with why he chose them.
by jstone 2006-08-21 17:23 article · programming · research · cxx · paper
http://www.artima.com/cppsource/top_cpp_publications.html - cached - mail it - history
"Lisp has done quite well over the last ten years: becoming nearly standardized, forming the basis of a commercial sector, achieving excellent performance, having good environments, able to deliver applications. Yet the Lisp community has failed to do as well as it could have. In this paper I look at the successes, the failures, and what to do next."
by jstone 2006-08-01 17:12 programming · paper · lisp · computer.science
http://www.ai.mit.edu/docs/articles/good-news/good-news.html - cached - mail it - history
by jstone 2006-07-29 20:35 computer.graphics · research · paper · repository
http://www-evasion.imag.fr/Publications/?lg=en - cached - mail it - history
by jstone 2006-07-29 20:34 computer.graphics · research · paper · repository
http://artis.imag.fr/Publications/ - cached - mail it - history
by jstone 2006-07-29 20:34 computer.graphics · research · paper · repository · reference · videogames
https://wwwx.cs.unc.edu/~geom/papers/index.php - cached - mail it - history
by jstone 2006-07-29 20:31 research · computer.graphics · reference · repository · paper
http://graphics.pixar.com/ - cached - mail it - history
by jstone 2006-07-29 20:30 computer.graphics · research · paper · reference · repository
http://graphics.cs.uiuc.edu/~garland/papers.html - cached - mail it - history
The Brown "Games" Group investigates new algorithms for real-time interactive 3D environments. Video games are the cutting edge of consumer virtual reality and are our motivating application. Our work has further applications in simulation, training, scientific visualization, and computer assisted design.
by jstone 2006-07-29 20:29 computer.graphics · research · reference · paper · repository · videogames · realtime · 3D
http://graphics.cs.brown.edu/games/home.html - cached - mail it - history
by jstone 2006-07-29 20:27 research · computer.graphics · visualization · paper · repository · reference · free
http://www.vrvis.at/via/resources/vis-paper-links/index.html - cached - mail it - history
Indexes of conference papers, CG events and publications calendar.
by jstone 2006-07-29 20:27 computer.graphics · research · paper · free · reference
http://hks.myweb.hinet.net/ - cached - mail it - history
by jstone 2006-07-29 20:22 paper · repository · research · reference · free · physics · computer.graphics
http://www-etud.iro.umontreal.ca/~clavetsi/physicsingraphics-details.html - cached - mail it - history
by jstone 2006-06-22 13:44 computer.graphics · research · programming · paper · repository · demoscene · realtime · 3D
http://rgba.scenesp.org/iq/index.htm - cached - mail it - history
None
by jstone 2006-06-07 21:37 paper · research · visualization
http://acg.media.mit.edu/people/fry/thesis/ - cached - mail it - history
None
by jstone 2006-06-07 21:27 math · paper · research · tutorial · signal.processing · input.handling
http://www.cs.unc.edu/~welch/kalman/ - cached - mail it - history
This paper explains the basic elements of an approach to physically-based modeling which is well suited for interactive use. It is simple, fast, and quite stable, and in its basic version the method does not require knowledge of advanced mathematical subjects (although it is based on a solid mathematical foundation). It allows for simulation of both cloth; soft and rigid bodies; and even articulated or constrained bodies using both forward and inverse kinematics.
by jstone 2006-06-05 20:27 animation · article · paper · physics · programming · research · videogames · math · reference
http://www.teknikus.dk/tj/gdc2001.htm - cached - mail it - history
Realtime Physically Based Sound Synthesis for Large Scale Environments
by jstone 2006-06-05 19:42 audio · experimental · research · paper
http://gamma.cs.unc.edu/symphony/ - cached - mail it - history
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