The CNMAT Resource Library is our fast growing collection of materials, sensors, gestural controllers, interface devices, tools, demos, prototypes and products - all organized and annotated to support the design of physical interaction systems, "new lutherie" and art installations.
A companion to the Transmaterial books written by Blaine Brownell and published by Princeton Architectural Press, Transmaterial online is intended to be a clear, concise, accessible, and carefully edited resource that provides information about the latest and most intriguing materials commercially available.
This SBRDF site contains a repository of sampled SBRDF data that you can download and experiment with. It also contains sample code for creating SBRDFs from input photographs, and rendering code and shaders for SBRDF surfaces. The Content section has instructional images, result images, etc. The Papers section has pointers to research papers related to SBRDFs.
Photometric stereo (PS) gives us ability to estimate local surface orientation by using several images of the same surface taken from the same viewpoint but under illumination from different directions
The following is a breakdown of "kinds of textures" that get used in computer graphics rendering operations, including a few that have never (to my knowledge) been used, and in some cases just representative examples. This taxonomy derives from the paper accompanying my talk at the 1999 GDC HardCore seminar.