In this article I'll discuss a game creation method through iteration for small, unique projects, and will describe how the failures and success of the process of designing our studio Mobile Pie's upcoming iPhone and iPod touch title B-Boy Brawl: Breakin' Fingers shaped that methodology.
by
jstone
2009-11-11 19:21
game.development
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game.design
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agile.development
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prototyping
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article
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reference
http://www.gamasutra.com/view/feature/4166/making_better_games_through_.php
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