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Pedro Ângelo, member since Mar 11, 2006
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1 - 68 of 68   Watch jstone
 
In this article I'll discuss a game creation method through iteration for small, unique projects, and will describe how the failures and success of the process of designing our studio Mobile Pie's upcoming iPhone and iPod touch title B-Boy Brawl: Breakin' Fingers shaped that methodology.
by jstone 2009-11-11 19:21 game.development · game.design · agile.development · prototyping · article · reference
http://www.gamasutra.com/view/feature/4166/making_better_games_through_.php - cached - mail it - history
Ludocity is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings.
by jstone 2009-06-24 20:14 game.studies · game.design · reference · repository · community · wiki · open.content
http://ludocity.org/wiki/Main_Page - cached - mail it - history
Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the “Values at Play (VAP) research project seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more.
by jstone 2009-03-18 19:55 videogames · game.design · reference · research · game.studies · serious.games · education · activism · repository
http://www.valuesatplay.org/ - cached - mail it - history
Create a game for players to use Earth Observations of our environment for solving issues of the world around us. Show how real-world events affect the Earth and impact people. Whether it is flooding or drought, changes in energy or climate, work with our experts who can help you with data and impacts to create ideas for a game and even a playable prototype.
by jstone 2009-03-18 14:14 game.development · game.design · serious.games · competition · prototyping
http://www.saveearthgame.org/ - cached - mail it - history
by jstone 2009-01-08 17:13 computer.science · math · game.design · algorithm · repository · reference · research · puzzle
http://www.astrolog.org/labyrnth/algrithm.htm - cached - mail it - history
by jstone 2008-11-28 17:51 article · reference · game.design · project.management
http://www.gamasutra.com/view/feature/3863/gameplay_fundamentals_revisited_.php - cached - mail it - history
by jstone 2008-11-27 12:24 article · reference · game.design · psychology · writing
http://www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php - cached - mail it - history
by jstone 2008-11-27 12:08 article · reference · game.design
http://www.gamasutra.com/view/feature/1771/gameplay_design_fundamentals_.php - cached - mail it - history
This book's examples, illustrations and exercises strengthen your understanding of what makes game systems function, and teaches you the skills and tools you need to create a compelling game.
by jstone 2008-11-17 20:56 education · reference · game.development · game.design · prototyping · book
http://gamedesign.tar.hu/ - cached - mail it - history
by jstone 2008-07-03 11:50 article · game.design · usability · human.computer.interaction · reference
http://www.gamasutra.com/view/feature/3709/defining_boundaries_creating_.php - cached - mail it - history
by jstone 2008-05-07 09:00 game.design · pervasive.gaming · article · research · reference · inspiration · creativity
http://www.gamasutra.com/view/feature/3649/carry_small_game_large_big_.php - cached - mail it - history
by jstone 2008-03-19 12:35 game.development · company · research · paper · computer.graphics · realtime · 3D · game.design · repository
http://www.valvesoftware.com/publications.html - cached - mail it - history
by jstone 2008-02-18 13:36 article · game.design · reference · creativity
http://roguelikedeveloper.blogspot.com/2007/11/20-underused-game-mechanics.html - cached - mail it - history
A "game" featuring genetical evolution of the perfect colour scheme
by jstone 2008-02-06 10:16 colour · design · inspiration · creativity · game.design · serious.games · visualization · crowdsourcing · computer.science · generative · genetic.algorithms
http://colorcell.uneven.org - cached - mail it - history
Steffen P Walz's personal homepage. A great example of using videogames as a web content interface.
by jstone 2008-01-16 09:30 portfolio · web · design · videogames · human.computer.interaction · game.studies · experimental · inspiration · game.design · user.interfaces
http://spw.playbe.com/ - cached - mail it - history
by jstone 2008-01-14 16:40 article · reference · game.design · game.studies · classic · videogames · history
http://www.gamasutra.com/view/feature/3485/game_design_essentials_20_.php - cached - mail it - history
by jstone 2007-12-28 15:02 game.design · videogames · history · classic · game.studies · human.computer.interaction · interaction.design
http://www.gamasutra.com/view/feature/2844/game_design_essentials_20_unusual_.php - cached - mail it - history
by jstone 2007-12-28 14:08 game.design · game.studies · videogames · history · classic · reference
http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php - cached - mail it - history
by jstone 2007-12-28 13:36 article · videogames · game.design · game.studies · history · classic · reference
http://www.gamasutra.com/view/feature/1640/game_design_essentials_20_.php - cached - mail it - history
The Experimental Gameplay Workshop is a forum for the demonstration of innovative games. We support the community of game designers who deliberately do new things, because they are crucial to keeping our industry fresh. Once a year we have a meeting where designers showcase new work and discuss it with peers.
by jstone 2007-12-19 10:46 game.development · game.design · research · workshop · conference · experimental
http://experimental-gameplay.org/ - cached - mail it - history
Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the “Values at Play (VAP) research project seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more.
by jstone 2007-12-03 09:58 videogames · game.design · game.studies · activism · research · repository · collaboration
http://valuesatplay.org/ - cached - mail it - history
by jstone 2007-11-26 11:58 prototyping · game.design · game.development · article · inspiration · interaction.design · research
http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php - cached - mail it - history
For the benefit of those who've never heard of them, Fighting Fantasy Gamebooks would consist of around 400 short numbered passages of text. Typically they would tell a Tolkein-like story, but the reader / player would be given options as to how they wanted the story to develop. This involved presenting a choice of numbered passages to read next.
by jstone 2007-07-17 09:45 game.design · web · videogames · literature · writing
http://www.ffproject.com/cgi-bin/pg?f=index - cached - mail it - history
by jstone 2007-06-11 18:50 game.development · creativity · game.design · article · reference
http://www.gamasutra.com/view/feature/1437/establishing_a_beachhead_in_a_.php - cached - mail it - history
by jstone 2007-05-27 18:53 game.design · article · multiplayer · formal.system
http://www.gamasutra.com/features/20070123/chelaru_01.shtml - cached - mail it - history
by jstone 2007-05-27 16:25 article · game.development · game.design · prototyping · reference
http://www.gamasutra.com/features/20060508/henderson_01.shtml - cached - mail it - history
by jstone 2007-05-27 16:25 articles · game.design · game.development · prototyping
http://www.gamasutra.com/features/20051026/gabler_01.shtml - cached - mail it - history
by jstone 2007-05-09 07:45 journal · game.development · reference · research · game.design · game.studies
http://www.jogd.com/index.html - cached - mail it - history
by jstone 2007-04-07 22:11 article · research · game.design · language · notation · visualization · game.studies
http://www.gamecareerguide.com/features/355/gameplay_deconstruction_elements_.php?page=1 - cached - mail it - history
by jstone 2007-02-20 19:11 article · game.design · reference
http://gamasutra.com/features/20070220/bateman_01.shtml - cached - mail it - history
by jstone 2007-01-09 18:33 paper · game.design · game.studies
http://www.jesperjuul.net/text/withoutagoal/ - cached - mail it - history
Inform 7 is a design system for interactive fiction, a new medium for writers which began with adventure games in the late 1970s and is now used for everything from literary narrative fiction through to plotless conceptual art, and plenty more adventure games too.
by jstone 2006-12-05 19:33 game.development · writing · tools · interactive.fiction · literature · design · free · game.design · open.source · content.creation
http://www.inform-fiction.org/I7/Inform%207.html - cached - mail it - history
This paper explores the underlying principles that govern the “feel” of controlling something in a game. Just as the “Principles of Animation” guide good animation, these principles of virtual sensation are intended to guide good-feeling gameplay
by jstone 2006-11-14 18:41 article · research · game.design · game.studies · psychology · human.computer.interaction
http://www.gamasutra.com/features/20061114/swink_01.shtml - cached - mail it - history
by jstone 2006-11-04 22:33 math · education · game.design · puzzle · reference · repository · research
http://www.mathschallenge.net/ - cached - mail it - history
Novashell is a game maker that allows rapid development of scrolling, adventure, and role-playing games with an extra focus on AI and RPG elements like dialogs, quest, mapping, and item systems.
by jstone 2006-10-11 18:34 game.development · programming · game.design · tools · free · open.source
http://www.rtsoft.com/novashell/ - cached - mail it - history
SagaEngine is a game logic engine. It is centered around the concepts Actor, Action and Area. An Actor may exist and perform Actions inside an Area. This is the simple view, though. The library is a quite large object oriented architecture for resolving game situations. You are expected to subclass heavily for the purposes of your own game.
by jstone 2006-09-23 07:47 game.development · programming · library · artificial.intelligence · scripting · game.design · prototyping · free · open.source
http://sagaengine.sourceforge.net/ - cached - mail it - history
by jstone 2006-09-22 15:54 article · game.design · agile.development · prototyping
http://www.rampantgames.com/blog/2006/09/you-cant-design-fun-on-paper.html - cached - mail it - history
by jstone 2006-09-15 17:35 game.development · company · experimental · game.design · research
http://www.gamelab.com./ - cached - mail it - history
by jstone 2006-09-12 17:42 article · game.development · business · game.design · project.management
http://lostgarden.com/2006/04/managing-game-design-risk-part-i.html - cached - mail it - history
by jstone 2006-09-12 13:33 article · game.development · game.design
http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/ - cached - mail it - history
by jstone 2006-09-01 11:42 game.development · game.design · research · repository · tools
http://dundee.cs.queensu.ca/wiki/index.php/Prototyping_a_Video_Game - cached - mail it - history
by jstone 2006-09-01 11:41 article · game.development · game.design · research · game.studies
http://www.gamasutra.com/features/19990716/design_tools_02.htm - cached - mail it - history
The focus of the Game Design Patterns project is on studying computer games in terms of interaction, components and design goals with the intension of creating the basis for a common language for game designers.
by jstone 2006-09-01 11:40 game.design · research · repository
http://www.gamedesignpatterns.org/ - cached - mail it - history
by jstone 2006-08-21 10:59 game.development · game.design · research · reference
http://www.designersnotebook.com/ - cached - mail it - history
Ludology.org is an online resource for videogame researchers
by jstone 2006-08-02 11:44 research · game.design · game.studies · reference · repository
http://ludology.org/index.php - cached - mail it - history
by jstone 2006-08-02 11:37 presentation · game.design · generative · article
http://www.gamasutra.com/php-bin/news_index.php?story=10267 - cached - mail it - history
by jstone 2006-08-02 10:36 digital.art · game.development · game.design · programming · computer.graphics
http://www.slackworks.com/~yotam/ - cached - mail it - history
by jstone 2006-08-01 19:06 game.studies · history · game.design · reference · research
http://www.jogos.antigos.nom.br/apres.asp - cached - mail it - history
A 25 gesture Ro-Sham-Bo alike game
by jstone 2006-07-22 11:48 game.design · art · illustration · experimental · math · visualization · abstract.games · game.studies
http://www.umop.com/rps25.htm - cached - mail it - history
Simple cross platform 2D game development tool.
by jstone 2006-07-22 11:32 game.development · tools · free · programming · game.design
http://game-editor.com/ - cached - mail it - history
by jstone 2006-06-21 14:32 game.development · research · math · reference · repository · game.design
http://www-cs-students.stanford.edu/~amitp/gameprog.html - cached - mail it - history
Chris Crawford's interactive storytelling technology
by jstone 2006-06-19 13:43 game.development · game.design · experimental · tools · java · writing
http://www.storytron.com/index.html - cached - mail it - history
Chris Crawford offers his advice for budding game designers
by jstone 2006-06-17 21:44 game.design · article
http://www.erasmatazz.com/library/Game%20Design/The_Education_of_a_Game_Designer.html - cached - mail it - history
by jstone 2006-06-16 18:30 game.development · game.design · reference
http://www.theinspiracy.com/400_project.htm - cached - mail it - history
The homepage of David Kennerly
by jstone 2006-06-07 21:11 game.design
http://finegamedesign.com/ - cached - mail it - history
None
by jstone 2006-06-07 21:00 article · game.design · videogames
http://lostgarden.com/2005/08/why-you-should-share-your-game-designs.html - cached - mail it - history
None
by jstone 2006-06-05 20:55 article · computer.graphics · digital.art · game.design · game.development · programming · research · videogames · realtime · 3D
http://www.dyingduck.com/sotc/making_of_sotc.html - cached - mail it - history
None
by jstone 2006-06-05 20:54 game.design · game.studies · repository · videogames
http://www.costik.com/writing.html - cached - mail it - history
None
by jstone 2006-06-05 20:52 article · game.design · game.studies · digital.art · design
http://www.igda.org/columns/ivorytower/ivory_Dec03.php - cached - mail it - history
a presentation about applying game mechanics to interface design
by jstone 2006-06-05 20:50 game.design · human.computer.interaction · reference
http://shufflebrain.com/etech06.htm - cached - mail it - history
experimental flash game
by jstone 2006-06-05 20:49 experimental · flash · game.design · indie · videogames
http://intihuatani.usc.edu/cloud/flowing/core.html - cached - mail it - history
game design wiki
by jstone 2006-06-05 20:45 game.design · wiki
http://www.antifactory.org/cgi-bin/wiki.pl - cached - mail it - history
gamasutra article about paper prototyping
by jstone 2006-06-05 20:36 article · creativity · game.design · prototyping
http://www.gamasutra.com/features/20050913/sigman_01.shtml - cached - mail it - history
None
by jstone 2006-06-05 20:34 game.design · videogames
http://www.miyamotoshrine.com/ - cached - mail it - history
None
by jstone 2006-06-05 20:20 game.design · wiki · videogames
http://wiki.rpg.net/index.php/Main_Page - cached - mail it - history
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