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Pedro Ângelo, member since Mar 11, 2006
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In this article I'll discuss a game creation method through iteration for small, unique projects, and will describe how the failures and success of the process of designing our studio Mobile Pie's upcoming iPhone and iPod touch title B-Boy Brawl: Breakin' Fingers shaped that methodology.
by jstone 2009-11-11 19:21 game.development · game.design · agile.development · prototyping · article · reference
http://www.gamasutra.com/view/feature/4166/making_better_games_through_.php - cached - mail it - history
Ludocity is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings.
by jstone 2009-06-24 20:14 game.studies · game.design · reference · repository · community · wiki · open.content
http://ludocity.org/wiki/Main_Page - cached - mail it - history
Our ambition is to harness the power of video games in the service of humanistic principles. Aware of the tremendous and wide-ranging impact games have in our world, the “Values at Play (VAP) research project seeks to assist and encourage designers in creating games that further the understanding and appreciation of such values as equality, diversity, creativity, and many more.
by jstone 2009-03-18 19:55 videogames · game.design · reference · research · game.studies · serious.games · education · activism · repository
http://www.valuesatplay.org/ - cached - mail it - history
Create a game for players to use Earth Observations of our environment for solving issues of the world around us. Show how real-world events affect the Earth and impact people. Whether it is flooding or drought, changes in energy or climate, work with our experts who can help you with data and impacts to create ideas for a game and even a playable prototype.
by jstone 2009-03-18 14:14 game.development · game.design · serious.games · competition · prototyping
http://www.saveearthgame.org/ - cached - mail it - history
by jstone 2009-01-08 17:13 computer.science · math · game.design · algorithm · repository · reference · research · puzzle
http://www.astrolog.org/labyrnth/algrithm.htm - cached - mail it - history
by jstone 2008-11-28 17:51 article · reference · game.design · project.management
http://www.gamasutra.com/view/feature/3863/gameplay_fundamentals_revisited_.php - cached - mail it - history
by jstone 2008-11-27 12:24 article · reference · game.design · psychology · writing
http://www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php - cached - mail it - history
by jstone 2008-11-27 12:08 article · reference · game.design
http://www.gamasutra.com/view/feature/1771/gameplay_design_fundamentals_.php - cached - mail it - history
This book's examples, illustrations and exercises strengthen your understanding of what makes game systems function, and teaches you the skills and tools you need to create a compelling game.
by jstone 2008-11-17 20:56 education · reference · game.development · game.design · prototyping · book
http://gamedesign.tar.hu/ - cached - mail it - history
by jstone 2008-07-03 11:50 article · game.design · usability · human.computer.interaction · reference
http://www.gamasutra.com/view/feature/3709/defining_boundaries_creating_.php - cached - mail it - history
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