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Various deferred rendering or deferred lighting approaches need to store normals as part of their g-buffer. Let's figure out a compact storage method for view space normals
by jstone 2009-11-16 15:07 math · geometry · computer.graphics · gpu · programming · reference · rendering
http://aras-p.info/texts/CompactNormalStorage.html - cached - mail it - history
by jstone 2009-11-09 15:48 geometry · 3D · animation · file.format · xml · simplicity · reference · computer.graphics
http://docs.google.com/View?id=d5v2g3t_18csmgsxc7 - cached - mail it - history
OpenSCAD is a software for creating solid 3D CAD objects. It is free software and available for Linux/UNIX, MS Windows and Apples OS X. Unlike most free software for creating 3D models (such as the famous application Blender) it does not focus on the artistic aspects of 3D modelling but instead on the CAD aspects. Thus it might be the application you are looking for when you are planning to create 3D models of machine parts but pretty sure is not what you are looking for when you are more interested in creating computer-animated movies. OpenSCAD is not an interactive modeller. Instead it is something like a 3D-compiler that reads in a script file that describes the object and renders the 3D model from this script file (see examples below). This gives you (the designer) full control over the modelling process and enables you to easily change any step in the modelling process or make designes that are defined by configurable parameters.
by jstone 2009-11-06 10:24 3D · computer.graphics · cad · content.creation · scripting · geometry · tools · free.software · open.source
http://openscad.org/ - cached - mail it - history
The Hypermedia Image Processing Reference (HIPR) was developed at the Department of Artificial Intelligence in the University of Edinburgh in order to provide a set of computer-based tutorial materials for use in taught courses on image processing and machine vision. The package provides on-line reference and tutorial information on a wide range of image processing operations, extensively illustrated with actual digitized images, and bound together in a hypermedia format for easy browsing, searching and cross-referencing.
by jstone 2009-10-19 06:24 computer.graphics · image.processing · reference · education · hypertext · computer.vision · research
http://homepages.inf.ed.ac.uk/rbf/HIPR2/ - cached - mail it - history
by jstone 2009-10-12 19:24 computer.graphics · animation · history · reference · research
http://design.osu.edu/carlson/history/lessons.html - cached - mail it - history
This course provides a beginner with the necessary mathematics, software, and practical details to leverage projector-camera systems in their own 3D scanning projects. An example-driven approach is used throughout; each new concept is illustrated using a practical scanner implemented with off-the-shelf parts. The course concludes by detailing how these new approaches are used in rapid prototyping, entertainment, cultural heritage, and web-based applications.
by jstone 2009-10-08 19:07 3D · content.creation · image.processing · math · research · computer.graphics · algorithm · diy · geometry · scanner · tools · education · reference
http://mesh.brown.edu/byo3d/index.html - cached - mail it - history
Processing.js is an open programming language for people who want to program images, animation, and interactions for the web without using Flash or Java applets. Processing.js uses Javascript to draw shapes and manipulate images on the HTML5 Canvas element. The code is light-weight, simple to learn and makes an ideal tool for visualizing data, creating user-interfaces and developing web-based games.
by jstone 2009-09-23 11:20 web.development · programming · javascript · library · processing.org · computer.graphics · creativity · free.software · open.source
http://processingjs.org/ - cached - mail it - history
This plugin is a very simple implementation of a mean shift filter that can be used for edge-preserving smoothing or for segmentation. Important edges of an image might be easier detected after mean shift filtering.
by jstone 2009-09-11 15:21 image.processing · research · algorithm · computer.graphics · reference
http://rsbweb.nih.gov/ij/plugins/mean-shift.html - cached - mail it - history
by jstone 2009-09-11 15:02 image.processing · computer.graphics · algorithm · reference · research
http://xphilipp.developpez.com/articles/meanshift/ - cached - mail it - history
by jstone 2009-08-08 16:57 research · math · image.processing · fractal · computer.graphics · article
http://www.cgl.uwaterloo.ca/~csk/projects/escherization/ - cached - mail it - history
From Voodoo to GeForce: The Awesome History of 3D Graphics
by jstone 2009-08-06 11:27 history · hardware · 3D · computer.graphics · reference · article
http://www.maximumpc.com/print/6338 - cached - mail it - history
by jstone 2009-07-21 14:31 article · computer.graphics · parallelism · optimization · hardware · reference · research
http://www.ddj.com/hpc-high-performance-computing/217200602?pgno=1 - cached - mail it - history
by jstone 2009-07-19 18:44 flash · digital.art · generative · computer.graphics · experimental · portfolio · research · inspiration
http://www.uncontrol.com - cached - mail it - history
The goal of the Voreen project is to develop an open source volume rendering engine which allows interactive visualization of volumetric data sets by allowing high flexibility when integrating new visualization techniques.
by jstone 2009-07-12 16:10 volume.rendering · computer.graphics · visualization · tools · research · free.software · open.source
http://www.voreen.org/ - cached - mail it - history
Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.
by jstone 2009-06-23 13:09 emulation · classic · 8bit · computer.graphics · mac · opengl · dataflow · vj · free.software · open.source
http://openemu.sourceforge.net/ - cached - mail it - history
Gloss is a high-performance graphics wrapper around Pygame that lets you take advantage of OpenGL without having to delve into the murky depths of 3D programming. Gloss lets you build 2D games where you can rotate, scale and recolor sprites on the fly, and also includes a selection of helpful mathematics functions to make the life of games coders easier.
by jstone 2009-06-10 21:33 game.development · programming · library · python · free.software · open.source · prototyping · tools · 2D · computer.graphics
http://www.tuxradar.com/gloss - cached - mail it - history
by jstone 2009-05-25 20:42 math · visualization · algorithm · computer.graphics · research · portfolio · generative · processing.org
http://www.davebollinger.com/works/ - cached - mail it - history
Camera-based automatic 2D/3D multi-projection screen calibration and display tool
by jstone 2009-05-11 19:11 tools · research · reference · computer.graphics · computer.vision · image.processing · projection · free.software · open.source · camera · calibration · 3D · video
http://www.lighttwist.org/V3D/LightTwist - cached - mail it - history
This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10.
by jstone 2009-03-20 17:19 book · reference · open.content · online · computer.graphics · realtime · rendering · 3D · hardware · gpu · programming
http://wiki.gamedev.net/index.php/D3DBook:Book_Cover - cached - mail it - history
by jstone 2009-03-20 17:16 book · reference · open.content · computer.graphics · realtime · rendering · 3D · gpu · programming · hardware
http://tog.acm.org/resources/shaderx/ - cached - mail it - history
Field is a software project initiated by OpenEnded Group, for the creation of their digital artworks. It is an environment for writing code to rapidly and experimentally assemble and explore algorithmic systems. It is visual, it is hybrid, it is code-based. We think that it has something to offer a diverse range of programmers and artists.
by jstone 2009-02-25 16:42 python · programming · framework · computer.graphics · java · digital.art · user.interfaces · research · reference · free · open.source · processing.org
http://openendedgroup.com/field/ - cached - mail it - history
The instantreality-framework is a high-performance Mixed Reality (MR) system, which combines various components to provide a single and consistent interface for AR/VR developers. Those components have been developed at the Fraunhofer IGD and ZGDV in close cooperation with the industry.
by jstone 2009-01-29 19:43 computer.graphics · virtual.reality · framework · augmented.reality · library · programming · standards · web.development · mobile · free · scripting · dataflow · research
http://www.instantreality.org/home/ - cached - mail it - history
by jstone 2009-01-28 14:51 computer.graphics · textures · optimization · algorithm · reference
http://www.blackpawn.com/texts/lightmaps/default.html - cached - mail it - history
Or, how to scale 4 numbers, or lerp 8 numbers, in only 2 multiplies
by jstone 2009-01-28 14:36 article · programming · optimization · hardware · computer.graphics · assembly · C · reference · research · colour
http://www.stereopsis.com/doubleblend.html - cached - mail it - history
by jstone 2008-12-10 14:18 opengl · computer.graphics · programming · reference
http://www.opengl.org/wiki/index.php/Common_Mistakes - cached - mail it - history
by jstone 2008-12-10 13:48 reference · programming · gpu · computer.graphics · opengl · glsl
http://www.opengl.org/wiki/index.php/GLSL_:_common_mistakes - cached - mail it - history
Insight into Photoshop 7.0 Blending Modes
by jstone 2008-12-09 12:38 reference · image.processing · computer.graphics · algorithm · research
http://dunnbypaul.net/blends/ - cached - mail it - history
Our goal is to create a community-led, cross-platform, open source Software Development Kit that would contain up-to-date documentation, sample code, tutorials and utility libraries for OpenGL 3.0 and beyond. We want to make it easier and simpler to introduce newbie programmers to the world of OpenGL while giving also a centralized location of reference materials for other developers.
by jstone 2008-11-27 22:06 opengl · programming · library · C · reference · tutorial · sdk · repository · community · free · open.source · realtime · 3D · computer.graphics
http://glsdk.sourceforge.net/ - cached - mail it - history
The CGEMS site is designed for educators to provide a source of refereed high-quality content as a service to the Computer Graphics community as a whole. Materials herein are freely available and directly prepared for your classroom.
by jstone 2008-11-17 21:30 computer.graphics · education · reference · repository · journal · open.access · collaboration
http://cgems.inesc.pt/Default.aspx - cached - mail it - history
This application is a webcam image processing library on top of OpenCV intended to generate events from user's head, hand and body movements. This library is also intended to track objects so that augmented reality can be made. In order to enhance human computer interaction, the application is going to use a single webcam, without the needs to use FTIR or Diffused Illumination techniques. Besides tracking positions, this library will also be able to provide higher level events and gestures like get 3d user position, and open hand gestures. Collision with virtual objects is also considered in augmented reality.
by jstone 2008-11-12 14:35 cxx · programming · library · python · computer.vision · computer.graphics · human.computer.interaction · free · open.source
http://code.google.com/p/ehci/ - cached - mail it - history
by jstone 2008-11-11 21:03 3D · geometry · data.acquisition · algorithm · computer.graphics · reference · lasers
http://pille.iwr.uni-heidelberg.de/~laserscan01/textbody.html - cached - mail it - history
SceneEngine is an Open Source platform independent 3D Production solution built on top of an easy to use object oriented c++ SDK, the SceneEngine libraries. File input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by the SceneEngine SDK. The project includes import and export plug-ins for 3dsmax and Maya; a Lua interpreter to do script processing scenes, including rendering and texture baking; and an OpenGL scene viewer and editor. SceneEngine SDK can be used to create applications with full 3D Production support, or to extend existing applications. SceneEngine aims to be a complete solution for building efficient 3D production pipelines with total freedom.
by jstone 2008-10-02 11:56 tools · programming · library · cxx · free · open.source · computer.graphics · realtime · 3D · content.creation
http://sceneengine.org - cached - mail it - history
SceneLib is an open-source C++ library for SLAM designed and implemented by Andrew Davison with additional work by Paul Smith. Importantly, SceneLib depends in part on the open source VW34 library for computer vision developed at Oxford's Active Vision Lab
by jstone 2008-10-02 11:54 programming · library · cxx · free · open.source · tools · computer.graphics · 3D · realtime · computer.vision · augmented.reality
http://www.doc.ic.ac.uk/~ajd/Scene/index.html - cached - mail it - history
Here you may download a reference implementation of the SLAM system described in our ISMAR 2007 paper (with the relocaliser from the ECCV'08 paper, and a Faugeras-Lustman initialiser instead of 5PP). This implementation was developed on Linux but should also compile on OSX and Win32 (With Visual Studio)
by jstone 2008-10-02 11:52 research · computer.graphics · computer.vision · realtime · 3D · code · reference · augmented.reality · tools · programming · library · cxx · open.source
http://www.robots.ox.ac.uk/~gk/PTAM/ - cached - mail it - history
Ortho is a JavaScript library for creating 2-D Graphics in Web Browsers
by jstone 2008-09-22 23:15 2D · computer.graphics · programming · library · javascript · web.development · free · open.source · dom
http://www.craic.com/ortho/ - cached - mail it - history
An Essay on Graphicacy in Science, Technology and Business
by jstone 2008-09-21 17:01 book · computer.graphics · visualization · theory · perception · psychology · open.content · reference
http://www.datascope.be/sog.htm - cached - mail it - history
Sparse Virtual Texturing is an approach to simulating very large textures using much less texture memory than they'd require in full by downloading only the data that is needed, and using a pixel shader to map from the virtual large texture to the actual physical texture. The technique could be used for very large textures, or simply for large quantities of smaller textures (by packing them into the large texture, or by using multiple page tables). It was mostly inspired by John Carmack's descriptions of MegaTexturing in several public and private forums and emails. It may not be exactly the same as MegaTexture, but it's probably close.
by jstone 2008-09-10 21:55 gpu · programming · algorithm · research · reference · streaming · textures · computer.graphics · rendering · 3D
http://silverspaceship.com/src/svt/ - cached - mail it - history
by jstone 2008-09-09 14:21 computer.graphics · algorithm · realtime · rendering · reference · math
http://www.geisswerks.com/ryan/BLOBS/blobs.html - cached - mail it - history
by jstone 2008-08-27 11:09 article · computer.graphics · physics · simulation · natural.phenomena · fluid.dynamics · reference
http://www.gamasutra.com/view/feature/1615/practical_fluid_dynamics_part_2.php?page=3 - cached - mail it - history
by jstone 2008-08-27 11:08 article · computer.graphics · physics · simulation · natural.phenomena · fluid.dynamics · reference
http://www.gamasutra.com/view/feature/1549/practical_fluid_dynamics_part_1.php - cached - mail it - history
VolPack is a portable software library for volume rendering.
by jstone 2008-08-26 21:08 computer.graphics · volume.rendering · 3D · free · open.source · library · C
http://graphics.stanford.edu/software/volpack/ - cached - mail it - history
Course notes and supplementary materials for the full-day SIGGRAPH 2008 Beyond Programmable Shading course!
by jstone 2008-08-25 14:54 hardware · computer.graphics · rendering · gpu · programming · research · reference · education
http://s08.idav.ucdavis.edu/ - cached - mail it - history
Arauna is a real-time ray tracer developed for game development. Being a real-time ray tracer, it is experimental, and does not yet deliver the performance needed to produce graphics of the same quality as modern games do using a GPU. However, in its class, it is one of the fastest (probably the fastest) renderer. Two games have been developed already using Arauna, both by students of the IGAD program of the NHTV University of Applied Sciences (Breda, The Netherlands).
by jstone 2008-08-22 12:38 computer.graphics · research · global.illumination · tools · programming · library · C · realtime · raytracing · open.source · free
http://igad.nhtv.nl/~bikker/ - cached - mail it - history
CGLX (Cross-Platform Cluster Graphic Library ) is a flexible transparent OpenGL-based graphics framework for distributed high performance visualization systems in a master-slave setup. The framework was developed to enable OpenGL programs to be executed on visualization clusters such as a high resolution tiled display system and to maximize the achievable performance and resolution for OpenGL based applications on such systems.
by jstone 2008-08-21 14:13 opengl · programming · library · computer.graphics · C · visualization · clustering · distributed.computing · free · open.source
http://vis.ucsd.edu/~cglx/ - cached - mail it - history
The purpose of "libcrtxy" is to provide an easy way to create vector-graphics-basic games, similar to arcade games of the late 1970s and early 1980s
by jstone 2008-08-12 13:24 computer.graphics · programming · library · C · free · open.source · vector.graphics · game.development
http://libcrtxy.sourceforge.net/ - cached - mail it - history
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