This course provides a beginner with the necessary mathematics, software, and practical details to leverage projector-camera systems in their own 3D scanning projects. An example-driven approach is used throughout; each new concept is illustrated using a practical scanner implemented with off-the-shelf parts. The course concludes by detailing how these new approaches are used in rapid prototyping, entertainment, cultural heritage, and web-based applications.
by
jstone
2009-10-08 19:07
3D
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content.creation
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image.processing
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math
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research
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computer.graphics
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algorithm
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diy
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geometry
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scanner
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tools
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education
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reference