links · people · groups · tags | My: links · tags · groups · watchlists · notes login · sign up now! | help · blog
Simpy simpy
 
1 - 1 of 1
 
First entry added on 2006-06-19 01:25. Last entry added on 2006-06-19 01:25.
Total entries: 1 (1 public, 0 private)
1
6/2006
1. To write a good game, think like a player
From an on-line Interactive Fiction magazine issue from 2001 ... Dunno how I stumbled over this "If you're writing a story-game, the code should automatically unlock and open doors you walk through if you have the key; it's just tedious if it doesn't. But if you're writing a puzzle game, then the code definitely shouldn't - if a player has had to work like fury to get that key then let them have the satisfaction of getting to unlock the damn door with it. Otherwise it plays like the game is tapping its watch saying 'I've grown grey hairs waiting for you to get on and solve that! Can we hurry up, please?'"
by era  on 2006-06-19 01:25 tags: quips · usability · writing · 20060619-0123
1 - 1 of 1
Link History Bookmarklet
Do you have your Link History Bookmarklet? No? Grab it, put it in your browser's toolbar, and use it to look up the history of any web page. The link history will show you who bookmarked the page you are viewing, how they tagged it, how popular that page has been in Simpy over time, etc.
  • Drag the following link and drop it onto your browser's toolbar: Link History